Phpcraft
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Public Member Functions | |
__construct (int $window=0, int $slotId=0, ?Slot $slot=null) | |
send (Connection $con) | |
__toString () | |
Static Public Member Functions | |
static | read (Connection $con) |
Public Attributes | |
$window | |
$slotId | |
$slot | |
Phpcraft\Packet\SetSlotPacket::__construct | ( | int | $window = 0 , |
int | $slotId = 0 , |
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?Slot | $slot = null |
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) |
int | $window | The ID of the window being updated. 0 for inventory. |
int | $slotId | The ID of the slot being updated. See https://wiki.vg/Inventory and Slot constants. |
Slot | null | $slot | The new value of the slot. |
Phpcraft\Packet\SetSlotPacket::__toString | ( | ) |
Reimplemented from Phpcraft\Packet\Packet.
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static |
Initialises the packet class by reading its payload from the given Connection.
Connection | $con |
IOException |
Reimplemented from Phpcraft\Packet\Packet.
Phpcraft\Packet\SetSlotPacket::send | ( | Connection | $con | ) |
Adds the packet's ID and payload to the Connection's write buffer and sends it over the wire if the connection has a stream. Note that in some cases this will produce multiple Minecraft packets, therefore you should only use this on connections without a stream if you know what you're doing.
Connection | $con |
IOException | |
MissingMetadataException |
Reimplemented from Phpcraft\Packet\Packet.
Slot null Phpcraft\Packet\SetSlotPacket::$slot |
The new value of the slot.
int Phpcraft\Packet\SetSlotPacket::$slotId |
The ID of the slot being updated.
int Phpcraft\Packet\SetSlotPacket::$window |
The ID of the window being updated. 0 for inventory.