Phpcraft
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Public Member Functions | |
__construct ($eid=0) | |
send (Connection $con) | |
__toString () | |
Static Public Member Functions | |
static | read (Connection $con) |
Public Attributes | |
$eid | |
$gamemode = Gamemode::SURVIVAL | |
$hardcore = false | |
$dimension = Dimension::OVERWORLD | |
$render_distance = 8 | |
$enable_respawn_screen = true | |
The first packet sent to the client after they've logged in.
Phpcraft\Packet\JoinGamePacket::__construct | ( | $eid = 0 | ) |
GMP | int | string | $eid |
Phpcraft\Packet\JoinGamePacket::__toString | ( | ) |
Reimplemented from Phpcraft\Packet\Packet.
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static |
Initialises the packet class by reading its payload from the given Connection.
Connection | $con |
IOException |
Reimplemented from Phpcraft\Packet\Packet.
Phpcraft\Packet\JoinGamePacket::send | ( | Connection | $con | ) |
Adds the packet's ID and payload to the Connection's write buffer and sends it over the wire if the connection has a stream. Note that in some cases this will produce multiple Minecraft packets, therefore you should only use this on connections without a stream if you know what you're doing.
Connection | $con |
IOException |
Reimplemented from Phpcraft\Packet\Packet.
int Phpcraft\Packet\JoinGamePacket::$dimension = Dimension::OVERWORLD |
Note: This value is sent and read as overworld in 1.16.
GMP Phpcraft\Packet\JoinGamePacket::$eid |
bool Phpcraft\Packet\JoinGamePacket::$enable_respawn_screen = true |
Set to false when the doImmediateRespawn gamerule is true. Only for 1.15+ clients.
int Phpcraft\Packet\JoinGamePacket::$gamemode = Gamemode::SURVIVAL |
bool Phpcraft\Packet\JoinGamePacket::$hardcore = false |
int Phpcraft\Packet\JoinGamePacket::$render_distance = 8 |